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Machina was a personal project to create a dungeon for a 3rd person RPG-style environment. I chose to create a Techno-fantasy style, where ancient temples give way to cables and lost technology, buried for thousands of years and since forgotten by man. All of the assets used were stock unreal assets, with the main focus being on composition, environmental narrative and overall level flow.

Sword Brotherhood Champion

Citadel Map Design

The Original Map

Starting Area

Explorer's Camp

First Puzzle Door

Hall of Honour

Completed Puzzle

Paths of Faith
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