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Machina was a personal project to create a dungeon for a 3rd person RPG-style environment. I chose to create a Techno-fantasy style, where ancient temples give way to cables and lost technology, buried for thousands of years and since forgotten by man. All of the assets used were stock unreal assets, with the main focus being on composition, environmental narrative and overall level flow.
Sword Brotherhood Champion
Citadel Map Design
The Original Map
Starting Area
Explorer's Camp
First Puzzle Door
Hall of Honour
Completed Puzzle
Paths of Faith
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