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Tia's Voyage was created by a small team for the Advanced Games Development module (AGD). This was one of the most enjoyable projects to work on, as each team member was chosen for their skill and work ethic, and everyone had a say in how the game would be developed. The initial concepts were created during group discussions, which I then put on paper to help give the team a reference document. I created the level layout maps for all of the originally proposed sections, as well as the refined layouts after we went through and re-evaluated our scope to fit within the time-frame we were given. I then moved on to work exclusively on the Temple in Unity, both the layout, mechanics and overall visual style for the entire area, and saw that through from block out to final game build.

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