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Overthink is a personal project in Unreal Engine, that is based on the concept of complex looking puzzles that have extremely simple solutions if the player is observant enough. It also uses a simplistic black and white visual style, where shadows and lighting are crucial in defining the world-space. colour is used sparingly to highlight switches and objects of interest. It was inspired by the artwork and complexity of the Animals As Leaders album The Madness of Many.

© Robbie Diamond 2017 - 2018. Created with Wix.com

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